Coativity Interactive Jacket
ᨑᨗᨉᨙᨔᨕᨗᨊ ᨑᨗ Henk-Jan Room, ᨑᨗᨕᨀᨘ ᨍᨍᨗ ᨔᨗᨉᨗ teknologi wearable ᨆᨔᨙᨊ ᨆᨉᨙᨌᨙ ᨄᨚᨒᨙ ᨑᨗ ᨅᨛᨒᨉ ᨑᨗ ᨈᨕᨘᨂ 2017.
Best Design Netherlands ᨆᨄᨗᨈᨂᨗ ᨔᨙᨊᨗ ᨆᨀᨚᨀᨚᨕᨙ, ᨉᨙᨔᨕᨗ ᨆᨉᨙᨌᨙ ᨊ ᨕᨑᨔᨗᨈᨙᨀᨈᨘ ᨆᨒᨛᨅᨗ ᨄᨚᨒᨙ ᨅᨛᨒᨉ. ᨈᨆᨗᨈᨕᨗ ᨉᨙᨔᨕᨗ ᨅᨛᨒᨉ ᨄᨒᨗ ᨆᨉᨙᨌᨙ ᨊ ᨄᨉᨙᨔᨕᨗ, ᨄᨔᨙᨊᨗ, ᨊ ᨕᨑᨔᨗᨈᨙ ᨆᨒᨛᨅᨗ ᨄᨁᨕᨘᨊ ᨁᨕᨘ ᨆᨒᨛᨅᨗ ᨕᨗᨕᨙ.
ᨕᨗᨈᨕᨗ ᨈᨉ Teknologi Wearable. ᨑᨘᨈᨘᨕᨗ ᨄᨉᨙᨔᨕᨗ ᨅᨛᨒᨉ ᨄᨒᨗ ᨆᨉᨙᨌᨙ ᨔᨗᨅᨓ ᨄᨑᨚᨉᨘ, ᨄᨑᨚᨐᨙ ᨔᨗᨅᨓ ᨉᨙᨔᨕᨗ ᨕᨗᨐ ᨆᨒᨚᨒᨚᨂᨛ ᨄᨄᨀᨒᨛᨅᨗ ᨑᨗ ᨈᨉ Teknologi Wearable ᨄᨚᨒᨙ ᨑᨗ ᨅᨛᨒᨉ.
ᨑᨗᨉᨙᨔᨕᨗᨊ ᨑᨗ Henk-Jan Room, ᨑᨗᨕᨀᨘ ᨍᨍᨗ ᨔᨗᨉᨗ teknologi wearable ᨆᨔᨙᨊ ᨆᨉᨙᨌᨙ ᨄᨚᨒᨙ ᨑᨗ ᨅᨛᨒᨉ ᨑᨗ ᨈᨕᨘᨂ 2017.
ᨑᨗᨉᨙᨔᨕᨗᨊ ᨑᨗ Gizem Oncu, ᨑᨗᨕᨀᨘ ᨍᨍᨗ ᨔᨗᨉᨗ teknologi wearable ᨆᨔᨙᨊ ᨆᨉᨙᨌᨙ ᨄᨚᨒᨙ ᨑᨗ ᨅᨛᨒᨉ ᨑᨗ ᨈᨕᨘᨂ 2016.
Sappai universitas iya rirangking sesuai kontribusina ri désain, arsitéktur, sibawa pendidikan kreatif. Nilai program akadémik sesuai prestasi alumninna.
ᨒᨕᨚᨕᨗ WURSappai konsép, istilah, sibawa métodologi désain. Aksési basis pangissengeng iya lengkap iya ripakkamaja ri ahli industri iya riakui.
ᨒᨕᨚᨕᨗ DENᨄᨈᨆᨕᨗ ᨉᨙᨔᨕᨗᨊᨈ ᨑᨗ A' Design Awards, ᨕᨒ ᨕᨚᨈᨙ ᨆᨔᨚ ᨑᨗ Best Design Netherlands ᨔᨗᨅᨓ ᨑᨗᨕᨗᨔᨛᨂ ᨑᨗ ᨔᨛᨒᨘᨑᨘ ᨒᨗᨊᨚ.
ᨕᨒ ᨄᨂᨕᨀᨘᨕᨂ ᨉᨙᨔᨕᨗᨊᨈ ᨆᨉᨙᨌᨙ ᨆᨀᨘᨀᨘᨕᨙ